With the launch of Halo's eSports brand, the "Halo Championship Series" needed a broadcast identity. Comparing the Spartans' efforts to those of gladiatorial athletes, the open & broadcast identity seek to bring a narrow focus on invoking the sense of a sport-like spectacle.
For the 2016 Halo World Championship, I also created a modular graphics package to accommodate the event. We additionally worked with a production team to incorporate the visuals into the set design for the event. Illustrated below are a few stills from the package as well as a sizzle reel of some of the graphics in motion.